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Painel de Interruptores Modelo 3D

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Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos7,017
  • Vértices9,192
  • TexturasYes
  • RiggedNo
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosoverlapping

Formatos e Arquivos

OBJ
(.obj)
22 MB

switchpanel_obj.zip
FBX
(.fbx)
22 MB

switchpanel_fbx.zip
3ds Max
(.max)
22 MB

default_scanline
switchpanel_2015_max.zip

Descrição

Switch Panel is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • switchpanel || Geometry || Main Model: • 13530 Total Tris • 7017 Total Polys • 9192 Total Verts Product also includes Level of Detail (LOD) model with reduced poly count: • 5888 Total Tris • 3076 Total Polys • 4060 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:220'' x L:15'' x H:118'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Apr 24, 2018 data adicionada
Aug 13, 2021 última atualização

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