Photorealistic parametric model of a clock.
Originally created with 3ds Max 2008.
Model is built to real-world scale(mm) and shaded for Vray 2.
For easy modifications, the model contains non-collapsed modifier stack and shapes of sections.
To to change the radius of the model you only need to change the radius of the circle named "clock_radius_control".
To change the cross-section of the clock just modify the spline "clock_prof" on sub-object level.
Minutes and hours marks must be moved in local mode.
9364 polygons after converting to editable poly (18476 tris).
Scene objects are organized by groups.
- makula_doska001_oak.jpg 5000x737
- makula_doska001_oak_b.jpg 5000x737
- makula_softbox001_warm.hdr 1753x1322 32-bit
- makula_softbox001_cold.hdr 1753x1322 32-bit
The archive contains only clock and studio setup. No other scene elements are included.
Oct 04, 2019
May 21, 2020