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Viking Modelo 3D

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Bizla

Especificações

  • Geometriapolygonal_quads/tris
  • Polígonos78,273
  • Vértices50,651
  • TexturasYes
  • RiggedYes
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosnon-overlapping

Formatos e Arquivos

180 MB

Textures.zip

Viking.mtl
FBX
(.fbx)
9 MB

Viking.fbx
OBJ
(.obj)
8 MB

Viking.obj
FBX
(.fbx)
6 MB

Viking_Unity.fbx
FBX
(.fbx)
6 MB

Viking_Unreal.fbx
Blender
(.blend)
217 MB

cycles
Viking.blend

Descrição

Viking fully rigged. All Textures created in Substance Painter and exported in 4K or 2K PBR formats. Game ready. Logically named objects, materials and textures. Modelled in Blender 2.83 Textured in Substance Painter 2020.1 Rendered in Cycles. modelled to real world scales. Fully and efficiently UV unwrapped. Extensive rigging including, Face - eyebrows, eyelids, eyes, nose, cheeks, ears, lips, jaw, tongue. Arms - IK hands, fingers, hand stretch/tight, arm rotation, shoulder rotation, shoulder slope/position, elbow target Torso - 3 points of rotation and movement along the spine. Legs - Leg Rotation, Knee targets, IK feet, heel targets, toes rotation, foot rotation. Accessories - Shield and Axe parented to the hand bones. FBX comes in 3 formats, FBX standard, FBX Unity and FBX unreal. These are untested, but were export options on a premium add-on that I use and thought should be included. For reposing and animating, the .Blend file is ready to go and last tested in Blender 2.83.2 ----------------- Formats included .Blend - Native .FBX .FBX Unity .FBX Unreal .OBJ ----------------- Objects in each file format Viking Clothing Shield Axe Camera (in .Blend only) ----------------- Textures included in .png format. Viking - 4K - Diffuse Roughness Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard) Alpha Clothing - 4K - Diffuse Roughness Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard) Alpha Metallic Shield - 2K - Diffuse Roughness Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard) Metallic Axe - 2K - Diffuse Roughness Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard) Metallic ----------------- Poly Counts Face count: 78,273 Vert count: 50,651 Triangulated count: 93,946
Sep 16, 2020 data adicionada
Oct 13, 2021 última atualização

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