Викинг 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны78,273
- вершины50,651
- текстурыYes
- подстроенныйYes
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфnon-overlapping
Описание
Viking fully rigged.
All Textures created in Substance Painter and exported in 4K or 2K PBR formats.
Game ready.
Logically named objects, materials and textures.
Modelled in Blender 2.83
Textured in Substance Painter 2020.1
Rendered in Cycles.
modelled to real world scales.
Fully and efficiently UV unwrapped.
Extensive rigging including,
Face - eyebrows, eyelids, eyes, nose, cheeks, ears, lips, jaw, tongue.
Arms - IK hands, fingers, hand stretch/tight, arm rotation, shoulder rotation, shoulder slope/position, elbow target
Torso - 3 points of rotation and movement along the spine.
Legs - Leg Rotation, Knee targets, IK feet, heel targets, toes rotation, foot rotation.
Accessories - Shield and Axe parented to the hand bones.
FBX comes in 3 formats, FBX standard, FBX Unity and FBX unreal. These are untested, but were export options on a
premium add-on that I use and thought should be included.
For reposing and animating, the .Blend file is ready to go and last tested in Blender 2.83.2
-----------------
Formats included
.Blend - Native
.FBX
.FBX Unity
.FBX Unreal
.OBJ
-----------------
Objects in each file format
Viking
Clothing
Shield
Axe
Camera (in .Blend only)
-----------------
Textures included in .png format.
Viking - 4K -
Diffuse
Roughness
Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Alpha
Clothing - 4K -
Diffuse
Roughness
Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Alpha
Metallic
Shield - 2K -
Diffuse
Roughness
Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Metallic
Axe - 2K -
Diffuse
Roughness
Normal - (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Metallic
-----------------
Poly Counts
Face count: 78,273
Vert count: 50,651
Triangulated count: 93,946
Sep 16, 2020
Дата Добавлена
Oct 13, 2021
последнее обновление
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