Robô de brinquedo vintage Modelo 3D
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Especificações
- Geometriapolygonal_quads/tris
- Polígonos39,504
- Vértices39,527
- TexturasYes
- RiggedNo
- AnimadoNo
- Pronto para impressão em 3DNo
- Jogo pronto (baixo poli)No
- Mapeado por UVYes
- UVs não enroladosnon-overlapping
Descrição
Detailed model of vintage, toy robot that can be easily subdivided to any level.
|| SPECS ||
Robot Model
- 25 Separate objects
- Subdivision Level 0: 39488 quad-polys 78968 tri-polys
- Subdivision Level 1: 157944 quad-polys 315888 tri-polys
Scene
- Objects: 35
- Geometry: 26
- Total Polygons: 39504 Quad-Polys or 79000 Tri-Polys
- Vertices: 39527
- Quads: 99.98%
- Tris: 8
- Ngons: 0
- Groups: 1
- Scene Lights: 3
- Camera: 1
- Renderer: mental ray
3ds Max 2012 or later:
- Includes mental ray and Default Scanline versions.
- Scene objects are organized by Groups and Layers.
- Objects have uncollapsed, Turbosmooth modifier, Subdivision Level set to 1, instanced for easy editing of Subdivision Levels.
- Objects and Materials use descriptive names.
- mental ray version uses Arch&Design, Blend, Matte/Shadow/Reflection (Ground object) Materials.
- Default Scanline version uses Standard, Architectural, and Matte/Shadow (Ground object) Materials.
Other Exchange formats: Appearance of Materials may be different depending on software. (Separate downloads). Groups may have been converted to dummy/bones.
FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights,
OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base models with Level 0 subdivision and Level 1 Subdivision (higher res) model.
|| RENDERING ||
- All preview images were rendered with both Default Scanline and mental ray, 3ds Max 2014.
|| TEXTURES ||
- All objects have UV coordinates and have been unwrapped.
- Some objects share the same texture files.
Resolution: 1024 x 1024, 2048x2048
Arm_L.jpg (Arm_L, Joint_L)
Arm_R.jpg (Arm_R, Joint_R)
Body.jpg (Body, Shoulder_L, Shoulder_R)
Eyes.jpg (Eye_L, Eye_R, Socket_L, Socket_R)
Face_Top.jpg (Eyebrow, Mouth, Headtop)
Gadgets.jpg (Chest, Meter_F, Switch, Meter_Bk)
Head.jpg
Leg_L.jpg (Leg_L, Knob_L)
Leg_R.jpg (Leg_R, Knob_R)
Meter_Mask.jpg (Meter_Bk)
Shoes_L.jpg
Shoes_R.jpg
Easy-to-edit, source texture files (.PSD) with UV template as layers are included as separate download. UV template render files (.TGA) are also included.
|| GENERAL ||
- Model is built to real-world scale
- Units used: Centimeters.
- Object Dimension: 30 centimeters (11.8 inches) tall approximate.
- Objects with compartments are facade only with faux openings. They do not have interior polygons. e.g. Legs have no interior compartments.
- No third-party renderer or plug-ins are needed.
Sep 13, 2020
data adicionada
Oct 19, 2021
última atualização
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