Столовая 3D модель
0
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
Характеристики
- Геометрияpolygonal_quads/tris
- Полигоны2,002
- вершины925
- текстурыYes
- подстроенныйNo
- мультипликационныйNo
- Готов к печати в 3DNo
- Игра готова (низкополигональная)No
- UV MappedYes
- Развернутые уфoverlapping
Описание
Canteen is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.
Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.
Includes a Level of Detail (LOD) mesh with reduced poly count.
||SPECS||
|| Geometry ||
Geometry count:
LOD 0 (regular model):
-2002 polys
-3910 tris
-2059 verts
LOD 1:
-867 polys
-1710 tris
-927 verts
No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions:44cm x 31cm x 68cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018
|| Textures ||
1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps
There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.
Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
++ BONUS ++
The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx)
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 01, 2019
Дата Добавлена
Feb 01, 2022
последнее обновление
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