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ะžั‚ะผะตั‡ะตะฝะฝั‹ะน
ะ—ะฐะบะปะฐะดะบะฐ ัƒะดะฐะปะตะฝะฐ

ะกั€ะตะดะฝะตะฒะตะบะพะฒั‹ะน ัˆะปะตะผ 3D ะผะพะดะตะปัŒ

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ะกั€ะตะดะฝะตะฒะตะบะพะฒั‹ะน ัˆะปะตะผ royalty-free 3d model - Preview no. 1
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ะ‘ะตัะฟะปะฐั‚ะฝะฐั ะปะธั†ะตะฝะทะธัะ’ัะต ั€ะฐััˆะธั€ะตะฝะฝะพะต ะธัะฟะพะปัŒะทะพะฒะฐะฝะธะต
ะŸั€ะพัั‚ั‹ะต ะฒะพะทะฒั€ะฐั‰ะตะฝะธั
ะ“ะฐั€ะฐะฝั‚ะธั ะปัƒั‡ัˆะตะน ั†ะตะฝั‹
ะ ะฐะฑะพั‚ะฐะตั‚ ะธะท ะบะพั€ะพะฑะบะธ
1,108 ะฟะพัะตั‰ะตะฝะธั
toRigOrNotToRig

ะฅะฐั€ะฐะบั‚ะตั€ะธัั‚ะธะบะธ

  • ะ“ะตะพะผะตั‚ั€ะธัpolygonal
  • ะŸะพะปะธะณะพะฝั‹2,045
  • ะฒะตั€ัˆะธะฝั‹2,051
  • ั‚ะตะบัั‚ัƒั€ั‹Yes
  • ะฟะพะดัั‚ั€ะพะตะฝะฝั‹ะนNo
  • ะผัƒะปัŒั‚ะธะฟะปะธะบะฐั†ะธะพะฝะฝั‹ะนNo
  • ะ“ะพั‚ะพะฒ ะบ ะฟะตั‡ะฐั‚ะธ ะฒ 3DNo
  • ะ˜ะณั€ะฐ ะณะพั‚ะพะฒะฐ (ะฝะธะทะบะพะฟะพะปะธะณะพะฝะฐะปัŒะฝะฐั)No
  • UV MappedYes
  • ะ ะฐะทะฒะตั€ะฝัƒั‚ั‹ะต ัƒั„mixed

ะžะฟะธัะฐะฝะธะต

A medieval knight"s helmet modeled after the real thing. It will look great with any suit of medieval armor. It is UVd and textured. The UVs only overlap where acceptable. The visor raises and lowers and has limits* set on it so the animator will not be able to move it too far or in the wrong direction. Includes two .mb files, one with just the helmet, and one with the lighting setup I used for rendering.** The helmet has a poly smooth applied to part of it, but it can be turned off and/or deleted if you just need the lower poly version. High poly version is 7763 faces/ 7793 verts. Comes with the painted texture and bump (1024x1024) for the visor. Modeled to real-world scale, the helmet mearures about 30cm from top to bottom. As always I try to name everything in the scene so the client will know what things are. You may need to re-map textures for the .obj version depending on the software you use to import. *limits do not export, so .mb files only **Background image used for rendering purposes to show how the metal shader reflects is not included
Feb 23, 2018 ะ”ะฐั‚ะฐ ะ”ะพะฑะฐะฒะปะตะฝะฐ
Sep 28, 2021 ะฟะพัะปะตะดะฝะตะต ะพะฑะฝะพะฒะปะตะฝะธะต

ะžั‚ะทั‹ะฒั‹

ะะฐ ะดะฐะฝะฝั‹ะน ะผะพะผะตะฝั‚ ะฝะตั‚ ะพั‚ะทั‹ะฒะพะฒ ะพะฑ ัั‚ะพะผ ะฟั€ะพะดัƒะบั‚ะต.
ะŸะพั‡ะตะผัƒ ะฑั‹ ะฝะต ะฟะตั€ะฒั‹ะผ ัะปะพะผะฐั‚ัŒ ะปะตะด?