ะกัะตะดะฝะตะฒะตะบะพะฒัะน ัะปะตะผ 3D ะผะพะดะตะปั
0
ะะตัะฟะปะฐัะฝะฐั ะปะธัะตะฝะทะธัะัะต ัะฐััะธัะตะฝะฝะพะต ะธัะฟะพะปัะทะพะฒะฐะฝะธะต
ะัะพัััะต ะฒะพะทะฒัะฐัะตะฝะธั
ะะฐัะฐะฝัะธั ะปัััะตะน ัะตะฝั
ะ ะฐะฑะพัะฐะตั ะธะท ะบะพัะพะฑะบะธ
ะฅะฐัะฐะบัะตัะธััะธะบะธ
- ะะตะพะผะตััะธัpolygonal
- ะะพะปะธะณะพะฝั2,045
- ะฒะตััะธะฝั2,051
- ัะตะบัััััYes
- ะฟะพะดัััะพะตะฝะฝัะนNo
- ะผัะปััะธะฟะปะธะบะฐัะธะพะฝะฝัะนNo
- ะะพัะพะฒ ะบ ะฟะตัะฐัะธ ะฒ 3DNo
- ะะณัะฐ ะณะพัะพะฒะฐ (ะฝะธะทะบะพะฟะพะปะธะณะพะฝะฐะปัะฝะฐั)No
- UV MappedYes
- ะ ะฐะทะฒะตัะฝัััะต ััmixed
ะะฟะธัะฐะฝะธะต
A medieval knight"s helmet modeled after the real thing. It will look great with any suit of medieval armor. It is UVd and textured. The UVs only overlap where acceptable. The visor raises and lowers and has limits* set on it so the animator will not be able to move it too far or in the wrong direction.
Includes two .mb files, one with just the helmet, and one with the lighting setup I used for rendering.** The helmet has a poly smooth applied to part of it, but it can be turned off and/or deleted if you just need the lower poly version. High poly version is 7763 faces/ 7793 verts.
Comes with the painted texture and bump (1024x1024) for the visor. Modeled to real-world scale, the helmet mearures about 30cm from top to bottom.
As always I try to name everything in the scene so the client will know what things are. You may need to re-map textures for the .obj version depending on the software you use to import.
*limits do not export, so .mb files only
**Background image used for rendering purposes to show how the metal shader reflects is not included
Feb 23, 2018
ะะฐัะฐ ะะพะฑะฐะฒะปะตะฝะฐ
Sep 28, 2021
ะฟะพัะปะตะดะฝะตะต ะพะฑะฝะพะฒะปะตะฝะธะต
ะัะทัะฒั
ะะฐ ะดะฐะฝะฝัะน ะผะพะผะตะฝั ะฝะตั ะพัะทัะฒะพะฒ ะพะฑ ััะพะผ ะฟัะพะดัะบัะต.
ะะพัะตะผั ะฑั ะฝะต ะฟะตัะฒัะผ ัะปะพะผะฐัั ะปะตะด?








