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Мутант Армии РТС 3D модель

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Бесплатная лицензияВсе расширенное использование
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sogun

Характеристики

  • Геометрияpolygonal_tris only
  • Полигоны10,480
  • вершины5,930
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфoverlapping

Форматы и файлы

FBX
(.fbx)
77 MB

FBX.ZIP
3ds Max
(.max)
93 MB

default_scanline 2009
Max_2009.zip
(.unknown)
185 MB

Unity_Scene_Mutant_Army.zip
(.unknown)
179 MB

UnityPackage_Mutant_Army.zip

Описание

Mutant Army RTS faction Selected FBX models in the package have two or three different color textures. Designed to look good in a top-down RTS game. Thumbnails with a brown background were rendered in 3DSMAx2009: WYSWYG. All other thumbnails are viewport screengrabs from the Unity3D engine. The battle scene in Third Person Viewpoint was assembled using a free terrain example scene and is shown here for demonstration purposes, so you can see how these models might look in your 3D RTS game. 3DSMax 2009 scene features: - Welded vertices, watertight meshes, error-free. - Specular maps are stored in diffuse map alpha channels and configured properly for rendering. - Models are triangulated via FBX. - Correct naming of models and corresponding materials. - Stripped path names - Layers for easy navigation - Nice and fast scanline render with camera setup Unity 3D scene: - Engine version 4.3.1.f1 - Scene is available for download as zipped Assests directory or in UnityPackage format. - Diffuse, specular and normal maps are optimized to look good in the Unity 3D Engine. - Optimized all settings and materials for Unity's Fantastic-Quality level. Textures: 3200 x 3200 RTS_ground_tileable.bmp for the 3DSMax scene 1024 x 1024 diffuse, specular and normal maps in TGA format. All models support Lightmapping by having two UV channels. UV1 is for textures, UV2 is for ligthmaps, which are non-overlapping. Prefabs in the Unity scene: Annihilator: 766 triangles Beelzebub: 1021 triangles Constructor: 867 triangles Cyborg Leech: 1016 triangles Ghost: 778 triangles Gunner: 808 triangles Horus: 676 triangles Ranger: 833 triangles ScorpionTank: 716 triangles Scout: 856 triangles SiegeCannon: 645 triangles Walker: 746 triangles Worker: 749 triangles - - - - - - - - - - - - - - - - - - 3DS-Max scene: green-channels of all normal maps have been switched to look correct in render. - - - - - - - - - - - - - - - - - - Game Design description: Military cyborgs: This mutant army consists of half machine - half organic units. Ground units: - Annihilator: 3 heavy cannons - Siege Cannon: 1 heavy cannon - Scorpion Tank: 2 light cannons, 1 stinger tail - Walker: 1 light cannon, mechanoid legs. - Gunner: heavy infantry with plasma cannon - Ranger: scout - Worker: miner, resource collector - Constructor: creates buildings Flying units: - Beelzebub: flying fortress with seven large lightning cannons - Horus: heavy air-superiority fighter - Light fighter/scout sporting light machine guns - Ghost: flying spy/assassin - Cyborg leech: levitation capability, siphons organic enemies and leaves them as dry husks.
Sep 25, 2019 Дата Добавлена
Oct 19, 2021 последнее обновление

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