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Пластиковые контейнеры 3D модель

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Syrak Models

Характеристики

  • Геометрияpolygonal_quads only
  • Полигоны13,708
  • вершины13,732
  • текстурыNo
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфnone

Форматы и файлы

Collada
(.dae)

Plastic containers DEA.zip
FBX
(.fbx)

Plastic containers FBX.zip
OBJ
(.obj)

Plastic containers OBJ.zip
Blender
(.blend)

Plastic containers BLEND.zip

Описание

MODEL DESCRIPTION This is a set of various size plastic containers. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is twelve objects. The set consists of 6 containers with lids. The model is set to real world scale. The origins have been placed at the base of the object. There are 13732 vertices. There are 13708 polygons. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the brushed metal. There is a bump map to help with the anisotropic / brushed metal effect. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Mar 23, 2018 Дата Добавлена
Sep 03, 2020 последнее обновление

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