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Reception Desk 3D модель

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Reception Desk royalty-free 3d model - Preview no. 1
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Бесплатная лицензияВсе расширенное использование
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Luchador

Характеристики

  • Геометрияpolygonal_quads/tris
  • Полигоны1,734
  • вершины2,095
  • текстурыYes
  • подстроенныйNo
  • мультипликационныйNo
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфoverlapping

Форматы и файлы

22 MB

receptiondesk_psd.zip
3ds Max
(.max)
9 MB

default_scanline
receptiondesk_2016_max.zip
FBX
(.fbx)
9 MB

receptiondesk_fbx.zip
OBJ
(.obj)
9 MB

receptiondesk_obj.zip

Описание

Reception Desk is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -receptiondesk - 3414 Total Tris - 1734 Total Polys - 2095 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 176'' x 342'' x 56'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped -a Photosohp .psd with a color ID map, curvature map and more also included to make editing the texture easier. * In game engines, the main desk and glass will probably need to be separate materials for transparency to work correctly. ** Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Feb 23, 2018 Дата Добавлена
Feb 27, 2022 последнее обновление

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