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архитектуратранспортные средстваперсонажисамолетмебельэлектроникаживотныерастенияоружиеспортивныйпитаниеанатомия
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Tree Branch, Rigged, Type 2 3D модель

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Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 1
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 2
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Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 5
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Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 7
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 1
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 2
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 3
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 4
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Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 6
Tree Branch, Rigged, Type 2 royalty-free 3d model - Preview no. 7
Бесплатная лицензияВсе расширенное использование
Простые возвращения
Гарантия лучшей цены
Работает из коробки
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Alakuloinen

Характеристики

  • Геометрияpolygonal_quads only
  • Полигоны614
  • вершины794
  • текстурыYes
  • подстроенныйYes
  • мультипликационныйYes
  • Готов к печати в 3DNo
  • Игра готова (низкополигональная)No
  • UV MappedYes
  • Развернутые уфmixed

Форматы и файлы

Blender
(.blend)
4 MB

blender
branch_b2a_dst.blend
3ds Max
(.max)
1 MB

default_scanline
branch_b2a_dst.max
FBX
(.fbx)

drevo_b2a.FBX

Описание

A rigged tree branch model, which can be posed, animated, exposed to physics engine etc. thanks to a 11 bones skeleton. This model is designed for using with efficient collision detection, so the branch segments are intentionally made straight slightly beyond realism to correspond exactly to the bones. TEXTURES AND MATERIALS. See Textures supporting item. Unzip the archive and copy the 'tex' folder to the directory of the main file. The branch consists of two separate skinned meshes for wood and foliage respectively. The wooden part is equipped with a material using following textures: drevo_cortex_d.tga - diffuse atlas, 2048x2048, RGB drevo_cortex_n.tga - normal atlas, 2048x2048, RGB Since the textures are actually atlas, increasing UV origin's U by 0.25 step and V by 0.5 step uncovers different types of bark. The unwrap for these textures is done by non-overlapping patches beyond [0;1] range in the second UV channel. The first UV channel includes overall non-overlapping geometry within [0;1] range, but is not used here, just reserved for lightmaps, etc. The foliage mesh is equipped with 7 texture sets for different types of foliage. Textures only: - maple leaves (leistus_cleinus_*) - basswood leaves (leistus_leipa_*) - oak leaves (leistus_percus_*) - bare small branches (vietvis_galva_*) Materials included: - maple small branches (vietvis_cleinus_*) - basswood small branches (vietvis_leipa_*) - oak small branches (vietvis_percus_*) Each set of textures consists of 3 files: *_d.png - diffuse map, 2048x2048 RGBA *_n.png - normals map, 2048x2048 RGB *_t.png - special purpose assembly, 1024x1024 RGB: - R: specular - G: fragments highlighting, e.g. for leaf fall masking - B: translucency amount POSING AND ANIMATION .fbx file includes an animation also presented in a timetable, generally useless in purposes other than demonstration.
Jun 18, 2020 Дата Добавлена
Sep 30, 2022 последнее обновление

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