It is a sword and its sheath originally created in 3ds max then sculpted in zbrush and materialized in substance painter. This model has a high quality suitable for first person games and also animations and close up.
The **Sheath ** and the **Sword** have **2 different Texture Sets** , so you can add or not add either one of them depending on your need.
Textures have been exported for all the different **engines ** mentioned below:
- **Unreal Engine 4**
- **PBR MetalRough**
- **Unity 4**
- **Unity 5 (Standard Metallic)**
- **Arnold 4 (AiStandard)**
- **Arnold 5 (AiStandard)**
> If there is any **Conversion** and resolution downgrade from **4K** you can just ask me and I'll do it for you.
> **All The Material Maps Are In 4K Resolution**
> **If there are any problems please contact me.**
Dec 18, 2019
Jun 30, 2020