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Campbell s tomat soppa 3D-modell

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Campbell s tomat soppa royalty-free 3d model - Preview no. 1
Campbell s tomat soppa royalty-free 3d model - Preview no. 2
Campbell s tomat soppa royalty-free 3d model - Preview no. 3
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Campbell s tomat soppa royalty-free 3d model - Preview no. 5
Campbell s tomat soppa royalty-free 3d model - Preview no. 6
Campbell s tomat soppa royalty-free 3d model - Preview no. 7
Campbell s tomat soppa royalty-free 3d model - Preview no. 1
Campbell s tomat soppa royalty-free 3d model - Preview no. 2
Campbell s tomat soppa royalty-free 3d model - Preview no. 3
Campbell s tomat soppa royalty-free 3d model - Preview no. 4
Campbell s tomat soppa royalty-free 3d model - Preview no. 5
Campbell s tomat soppa royalty-free 3d model - Preview no. 6
Campbell s tomat soppa royalty-free 3d model - Preview no. 7
Royaltyfria LicensEndast redaktionell
Enkel retur
Bästa prisgaranti
Fungerar ur lådan
853 besök
SkwigglesWorth

Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner1,986
  • hörn3,952
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

OBJ
(.obj)
3 MB

Campbells Soup_Obj.rar
Softimage
(.xsi)
3 MB

mentalray
Campbells Soup_Softimage2010.rar
FBX
(.fbx)
2 MB

CampbellsSoup_fbx.rar
3ds Max
(.max)
2 MB

mentalray
CapbellsSoup_Max.rar

Beskrivning

Campbell's Tomato Soup Renders are done with two levels of subdivision Sub divison level 0, triangle count: 3904 Sub divison level 1, triangle count: 15680 Sub divison level 2, triangle count: 62720 (Rendered) Subdividable mesh Also has a smooth/flat label which is hidden in the scene, rather than the one shown in the render which has a slight ribbed effect. Textures: Metal diffuse texture 538x538 (not used in 3dsMax file, used a mental ray - Autodesk Metal Material) Label diffuse texture 2700x1114 Softimage and Max 2010 both have mental ray set up. Image based lighting has also been used. Poly count for 3Ds Max files are high (960 triangles higher) due to use of a sphere for image based lighting - OBJ - contains mesh and textures, may need shader, Lighting set up. - FBX - May need shader, Lighting set up. - FBX is subdivided to a triangle count of 62720
Sep 17, 2018 datum tillagt
Oct 04, 2021 senaste uppdateringen

recensioner

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