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Fet zombie 3D-modell

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Michael Weisheim

Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner10,495
  • hörn10,756
  • strukturerYes
  • riggadeYes
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

(.unknown)
390 MB

fat_zombie_zbrush.rar
(.unknown)

info.txt
3ds Max
(.max)
12 MB

default_scanline 2017
03_fat_zombie_2017_a_pose.max
FBX
(.fbx)
4 MB

fat_zombie_animated.FBX

Beskrivning

This is Qualitative 3d model of Fat Zombie that can be used in Animation/Films/Games. ------------------------------------------------------------------------ Mesh: - Rigged with Native Biped&Skin - Combined Mesh and Unique UV + 5 Addidional LODS inside.. LOD0 (original) = 10495 polys LOD1 =9023 polys LOD2 = 6653 polys LOD3 = 3635 polys LOD4 = 1515 polys LOD5 = 755 polys all Lods are skinned --------------------------------------------------------------------------- I added highres ZTL model if you need it for some reasons.. ---------------------------Unity Project------------------------------- Character is exported to unity with proper settings. Unity project included: - rigged character in fbx format - character supports generic and humanoid animation type - calibrated pbr textures for Unity - assigned materials and textures in Unity - test animation inside the fbx -4k textures in tga format Unzip "Unity Project" folder. Start Unity>open project. Choose the unzipped folder. Unity opens the project with a character. -----------------Marmoset Toolbag 3----------- character scene Included Animation: Fat Zombie Worker stand in A-Pose and can handle handmade and motion capture animation in BIP format. ---------------------------Textures----------------------------- textures in 4096x 4096 px size Texture types: PBR Metallness/Gloss/Roughness workflow: albedo (color) gloss (same for both workflows) normal (same for both workflows) AO (ambient oclussion) opacity ( for destroyed cloth) metalness PBR Specular/Gloss/ workflow: diffuse (color) gloss (same for both workflows) normal (same for both workflows) AO (ambient oclussion) opacity( for destroyed cloth) specular ------------------------------------------------------------------------ If you like you can click on my name to see all my characters. ------------------------------------------------------------------------- Have fun!
Apr 05, 2022 datum tillagt
Apr 05, 2022 senaste uppdateringen

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