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Sci-Fi-konsol PBR 3D-modell

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yaschan

Specifikationer

  • Geometripolygonal_quads/tris
  • polygoner3,652
  • hörn3,954
  • strukturerYes
  • riggadeNo
  • AnimeradNo
  • 3D Printable ReadyNo
  • Spelklar (låg poly)No
  • UV MappadYes
  • Unwrapped UVsnon-overlapping

Formater och filer

Cinema 4D
(.c4d)
22 MB

default_scanline
console.c4d.zip
Blender
(.blend)
22 MB

cycles 2.78c
console.blend.zip
FBX
(.fbx)
22 MB

console.fbx.zip
Maya
(.ma)
22 MB

maya_hardware
console.ma.zip
OBJ
(.obj)
22 MB

console.obj.zip
Lightwave
(.lwo)
22 MB

default_scanline
console.lwo.zip
(.unknown)
24 MB

ue_packed_console.png.zip
24 MB

ue_packed_console.png.zip

Beskrivning

Sci-Fi Console with PBR textures for games. This is original concept design not based in any known real world device. This is great for games and this asset can be used a interactive console. This has enough detail to be rendered from close distances. Renders are made using Marmoset Toolbag. Mostly quads. 3652 polys with 3388 quads and 264 tris. No co-planar faces or isolated vertices. FBX file and Blender file has correct, real world scale. FBX file was tested in Unreal Engine (please see the screenshot) 4K PBR textures in PNG format using Metal-Roughness PBR workflow. Emissive map was used for green lights. I have also included packed version of the textures that is optimised for Unreal Engine 4. Please find it in the supporting items section of this site. This model is intended to be used in realtime apps which support baked normal maps and PBR. Normal map was baked from high poly model using Substance Painter with Mikk-T space calculation. Please notice that the baked normal map may not render correctly in all applications. The curvature and detail of this model relies heavily in normal map due to this being a poly model. The text "Nakajima Aerospace Industries" is my own invention and not any real world brand as far as I know.
Jul 16, 2020 datum tillagt
Mar 09, 2022 senaste uppdateringen

recensioner

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