Ormriggad 3D-modell
0
Specifikationer
- Geometripolygonal_quads/tris
- polygoner10,127
- hörn10,100
- strukturerYes
- riggadeYes
- AnimeradNo
- 3D Printable ReadyNo
- Spelklar (låg poly)No
- UV MappadYes
- Unwrapped UVsnon-overlapping
Beskrivning
High detail and realistic snake model, V-Ray 3.6
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
-----------------------------------
snake model has:
8192x8192 textures diffuse
8192x8192 exr displace textures
Polycount (quads):
main mesh: 10127
-----------------------------------
subdivable polygons in Zbrush file. included high level model.
--------------------------------------
Unit of measurement used for the model: cm
----------------------------------------
snake_Rig_MAINCtrl - control whole model
snake_Rig_ROOTCtrl - control jump action model
snake_Rig_l_Eye_01Ctrl - control rotation,move of left eye
snake_Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
snake_Rig_Head_MasterCtrl - control rotation,move of head
snake_Rig_nose_MasterCtrl - control rotation,move of nose
snake_Rig_l_headjaw_MasterCtrl- control rotation,move of jaw
snake_Rig_l_headTop_MasterCtrl - control rotation,move of head top
snake_Rig_Head_JawCtrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_01Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_02Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_03Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_04Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_05Ctrl - control rotation,move of head jaw
snake_Rig_tongue_01_01Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_02Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_03Ctrl - control rotation,move of tongue
snake_Rig_Neck_01FKCtrl - control rotation,move of neck
snake_Rig_Neck_02FKCtrl - control rotation,move of neck
snake_Rig_Neck_TopIKCtrl - control rotation,move of neck
snake_Rig_Neck_MidIKCtrl - control rotation,move of neck
snake_Rig_l_rib_01_01Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_02Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_03Ctrl - control rotation,move of rib
snake_Rig_l_torso_01_01Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_02Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_03Ctrl - control rotation,move of torso
snake_Rig_l_ear_MasterCtrl - control rotation,move of ear
snake_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
snake_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
snake_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of
---Right part Rigs are Rig_R naming-------
Thanks for reading.
Best regards,
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
-----------------------------------
snake model has:
8192x8192 textures diffuse
8192x8192 exr displace textures
Polycount (quads):
main mesh: 10127
-----------------------------------
subdivable polygons in Zbrush file. included high level model.
--------------------------------------
Unit of measurement used for the model: cm
----------------------------------------
snake_Rig_MAINCtrl - control whole model
snake_Rig_ROOTCtrl - control jump action model
snake_Rig_l_Eye_01Ctrl - control rotation,move of left eye
snake_Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
snake_Rig_Head_MasterCtrl - control rotation,move of head
snake_Rig_nose_MasterCtrl - control rotation,move of nose
snake_Rig_l_headjaw_MasterCtrl- control rotation,move of jaw
snake_Rig_l_headTop_MasterCtrl - control rotation,move of head top
snake_Rig_Head_JawCtrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_01Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_02Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_03Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_04Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_05Ctrl - control rotation,move of head jaw
snake_Rig_tongue_01_01Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_02Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_03Ctrl - control rotation,move of tongue
snake_Rig_Neck_01FKCtrl - control rotation,move of neck
snake_Rig_Neck_02FKCtrl - control rotation,move of neck
snake_Rig_Neck_TopIKCtrl - control rotation,move of neck
snake_Rig_Neck_MidIKCtrl - control rotation,move of neck
snake_Rig_l_rib_01_01Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_02Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_03Ctrl - control rotation,move of rib
snake_Rig_l_torso_01_01Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_02Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_03Ctrl - control rotation,move of torso
snake_Rig_l_ear_MasterCtrl - control rotation,move of ear
snake_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
snake_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
snake_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of
---Right part Rigs are Rig_R naming-------
Thanks for reading.
Best regards,
Sep 01, 2021
datum tillagt
Oct 17, 2022
senaste uppdateringen























