yılan hileli 3D model
0
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler10,127
- Tepe Noktaları10,100
- DokularYes
- hileliYes
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
High detail and realistic snake model, V-Ray 3.6
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
-----------------------------------
snake model has:
8192x8192 textures diffuse
8192x8192 exr displace textures
Polycount (quads):
main mesh: 10127
-----------------------------------
subdivable polygons in Zbrush file. included high level model.
--------------------------------------
Unit of measurement used for the model: cm
----------------------------------------
snake_Rig_MAINCtrl - control whole model
snake_Rig_ROOTCtrl - control jump action model
snake_Rig_l_Eye_01Ctrl - control rotation,move of left eye
snake_Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
snake_Rig_Head_MasterCtrl - control rotation,move of head
snake_Rig_nose_MasterCtrl - control rotation,move of nose
snake_Rig_l_headjaw_MasterCtrl- control rotation,move of jaw
snake_Rig_l_headTop_MasterCtrl - control rotation,move of head top
snake_Rig_Head_JawCtrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_01Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_02Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_03Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_04Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_05Ctrl - control rotation,move of head jaw
snake_Rig_tongue_01_01Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_02Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_03Ctrl - control rotation,move of tongue
snake_Rig_Neck_01FKCtrl - control rotation,move of neck
snake_Rig_Neck_02FKCtrl - control rotation,move of neck
snake_Rig_Neck_TopIKCtrl - control rotation,move of neck
snake_Rig_Neck_MidIKCtrl - control rotation,move of neck
snake_Rig_l_rib_01_01Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_02Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_03Ctrl - control rotation,move of rib
snake_Rig_l_torso_01_01Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_02Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_03Ctrl - control rotation,move of torso
snake_Rig_l_ear_MasterCtrl - control rotation,move of ear
snake_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
snake_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
snake_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of
---Right part Rigs are Rig_R naming-------
Thanks for reading.
Best regards,
Clean Uv
Model has clean topology,
iIeration of smoothing.
include riggid
-----------------------------------
snake model has:
8192x8192 textures diffuse
8192x8192 exr displace textures
Polycount (quads):
main mesh: 10127
-----------------------------------
subdivable polygons in Zbrush file. included high level model.
--------------------------------------
Unit of measurement used for the model: cm
----------------------------------------
snake_Rig_MAINCtrl - control whole model
snake_Rig_ROOTCtrl - control jump action model
snake_Rig_l_Eye_01Ctrl - control rotation,move of left eye
snake_Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
snake_Rig_Head_MasterCtrl - control rotation,move of head
snake_Rig_nose_MasterCtrl - control rotation,move of nose
snake_Rig_l_headjaw_MasterCtrl- control rotation,move of jaw
snake_Rig_l_headTop_MasterCtrl - control rotation,move of head top
snake_Rig_Head_JawCtrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_01Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_02Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_03Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_04Ctrl - control rotation,move of head jaw
snake_Rig_l_headjaw_01_05Ctrl - control rotation,move of head jaw
snake_Rig_tongue_01_01Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_02Ctrl - control rotation,move of tongue
snake_Rig_tongue_01_03Ctrl - control rotation,move of tongue
snake_Rig_Neck_01FKCtrl - control rotation,move of neck
snake_Rig_Neck_02FKCtrl - control rotation,move of neck
snake_Rig_Neck_TopIKCtrl - control rotation,move of neck
snake_Rig_Neck_MidIKCtrl - control rotation,move of neck
snake_Rig_l_rib_01_01Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_02Ctrl - control rotation,move of rib
snake_Rig_l_rib_01_03Ctrl - control rotation,move of rib
snake_Rig_l_torso_01_01Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_02Ctrl - control rotation,move of torso
snake_Rig_l_torso_01_03Ctrl - control rotation,move of torso
snake_Rig_l_ear_MasterCtrl - control rotation,move of ear
snake_Rig_l_ear_01_01Ctrl ~ Rig_l_ear_03_04Ctrl - control rotation,move of ear
snake_Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
snake_Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of
---Right part Rigs are Rig_R naming-------
Thanks for reading.
Best regards,
Sep 01, 2021
Ekleme Tarihi
Oct 17, 2022
son Güncelleme























