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2020 McLaren GT 3D model

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2020 McLaren GT royalty-free 3d model - Preview no. 1
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2020 McLaren GT royalty-free 3d model - Preview no. 1
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Royalty Free LisansSadece editoryal
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
HKV Studios

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler216,739
  • Tepe Noktaları241,094
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3DS
(.3ds)
142 MB

2020_McLaren_GT_3DS.zip
FBX
(.fbx)
244 MB

2020_McLaren_GT_FBX.zip
OBJ
(.obj)
282 MB

2020_McLaren_GT_OBJ.zip
Cinema 4D
(.c4d)
36 MB

default_scanline
2020_McLaren_GT_C4D.zip
Maya
(.ma)
38 MB

maya_hardware 2.0
2020_McLaren_GT_MB.zip
3ds Max
(.max)
40 MB

default_scanline
2020_McLaren_GT_MAX_STANDARD.zip
3ds Max
(.max)
84 MB

corona 1.7
2020_McLaren_GT_MAX_CORONA.zip

Açıklama

High detailed 3D model of 2020 McLaren GT with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 27 textures, which vary in resolution from 796x33px to 5200x5200px - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 216,739 faces and 241,094 vertices MeshSmooth iteration 1: 864,842 faces and 915,725 vertices MeshSmooth iteration 2: 3,459,368 faces and 3,561,193 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 216,739 faces and 241,094 vertices Subdivision iteration 1: 864,842 faces and 915,725 vertices Subdivision iteration 2: 3,459,368 faces and 3,561,193 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 216,739 faces and 241,094 vertices Subdivision iteration 1: 864,842 faces and 915,725 vertices Subdivision iteration 2: 3,459,368 faces and 3,561,193 vertices FBX and OBJ formats (3 files included for each format): low: 216,739 faces and 241,094 vertices medium: 864,842 faces and 915,725 vertices high: 3,459,368 faces and 3,561,193 vertices 3DS format (3 files included): low: 431,364 faces and 253,190 vertices medium: 1,729,684 faces and 988,030 vertices high: 6,918,730 faces and 3,871,704 vertices

Sep 29, 2020 Ekleme Tarihi
Feb 09, 2025 son Güncelleme

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