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AC Unit 01 3D model

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AC Unit 01 royalty-free 3d model - Preview no. 1
AC Unit 01 royalty-free 3d model - Preview no. 2
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AC Unit 01 royalty-free 3d model - Preview no. 1
AC Unit 01 royalty-free 3d model - Preview no. 2
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Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
47 ziyaret
Luchador

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1,433
  • Tepe Noktaları1,957
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'leroverlapping

Biçimler ve Dosyalar

3ds Max
(.max)
6 MB

default_scanline
acunit01_2016_max.zip
FBX
(.fbx)
6 MB

acunit01_fbx.zip
OBJ
(.obj)
6 MB

acunit01_obj.zip
OBJ
91 MB

acunit01_highpoly.zip

Açıklama

AC Unit 01 is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) -acunit01 -2684 Total Tris -1433 Total Polys -1957 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Dimensions: 50'' x 46'' x 37'' Tested in Marmoset Toolbag 2 (see renders) Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 04, 2019 Ekleme Tarihi
Aug 13, 2021 son Güncelleme

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