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Easter Bunny karakter 3D model

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Easter Bunny karakter royalty-free 3d model - Preview no. 1
Easter Bunny karakter royalty-free 3d model - Preview no. 2
Easter Bunny karakter royalty-free 3d model - Preview no. 3
Easter Bunny karakter royalty-free 3d model - Preview no. 4
Easter Bunny karakter royalty-free 3d model - Preview no. 5
Easter Bunny karakter royalty-free 3d model - Preview no. 6
Easter Bunny karakter royalty-free 3d model - Preview no. 7
Easter Bunny karakter royalty-free 3d model - Preview no. 8
Easter Bunny karakter royalty-free 3d model - Preview no. 9
Easter Bunny karakter royalty-free 3d model - Preview no. 1
Easter Bunny karakter royalty-free 3d model - Preview no. 2
Easter Bunny karakter royalty-free 3d model - Preview no. 3
Easter Bunny karakter royalty-free 3d model - Preview no. 4
Easter Bunny karakter royalty-free 3d model - Preview no. 5
Easter Bunny karakter royalty-free 3d model - Preview no. 6
Easter Bunny karakter royalty-free 3d model - Preview no. 7
Easter Bunny karakter royalty-free 3d model - Preview no. 8
Easter Bunny karakter royalty-free 3d model - Preview no. 9
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
1,446 ziyaret
Harry Lime

Özellikler

  • Geometrinurbs
  • Çokgenler1,802
  • Tepe Noktaları1,759
  • DokularNo
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3DS
(.3ds)

bunny_v067-tripled.3ds
FBX
(.fbx)

bunny_v067.fbx
OBJ
(.obj)

bunny_v067.obj
DXF
(.dxf)

bunny_v067.dxf
Lightwave
(.lwo)

default_scanline
bunny_v067.lwo
Lightwave

bunny_v067.mtl

Açıklama

Bunny cartoon character with attitude! Morph targets are provided for eyelids, tongue, and mouth. (see the preview images for more information). Notice that there are 4 morph targets for each eye, and these should be used as keyframes for animating eyelid movement. These should be animated without interpolation (i.e., the animation curves for switching morphs should be stepped, not linear or whatever). Modeled and tested in Lightwave. All other formats are provided "as-is." 3DS version has tripled geometry for format compatibility sake.
Apr 23, 2018 Ekleme Tarihi
Jan 28, 2022 son Güncelleme

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