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Uçan kulübe 3D model

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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
11 ziyaret
zzz7net

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1,241
  • Tepe Noktaları1,282
  • DokularYes
  • hileliYes
  • canlandırılmışYes
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

Maya
(.ma)
1 MB

mentalray 3.9.1.14
Maya.rar
FBX
(.fbx)

FBX.rar
FBX
20 MB

charmedhut_reel.avi
FBX

hut_fly_mode.png
FBX

hut_walk_mode.png
FBX

charmedhut_logo.jpg
FBX

promo_day.png
FBX

view_fly_mode.jpg

Açıklama

Originally created with Maya 2012 Product name: Flying Hut Royalty Free License - All Extended Use tags: cartoon house, mobile games, fairy, charmed hut, sorcery -> || GENERAL || A fairy flying house. Model is to common game-world scale. Constructed from a sketch. || USAGE || This model was created for game use as a real-time asset. This model is suitable for mobile games, children's books, 3d printing, advertising, cartoons, etc. You can use it in conjunction with a "Walking Hut" character. || SPECIFICATION || 2320 tris 1282 verts 1241 faces 45 joints This product contains 3 animated actions: > die animation > idle animation > fly animation All animations are stored in separate files. || TEXTURES || This model contains standard materials only. Texture maps are diffuse, normal, ambient occlusion, gradient. Texture maps dimension is 512x512. Contains 4 PNG texture files: > png_hut_amboc.png > png_hut_diffuse.png > png_hut_gradient.png > png_hut_nrml.png and 2 duplicates in TGA format: > charmedhut_color.tga > charmedhut_normal.tga || PRESENTATION IMAGES || Rendered with mental ray 3.9.1 version. Render settings: > Enable Default Light is off if you want to use your own direction lights > Enable Color Management is off > Gamma 1.0 > Framebuffer RGB (Byte) 3x8 Bit data type for JPEG image format > (mr options) Export Polygon Derivatives (on), Maya Derivatives (on) > You can use indirect lighting for better result: GI (Global Illumination) and FG (Final Gathering) + you can use Physical Sun or Direction Light (depending on what do you want to get in a visual production) || RIG || The deformation skeleton and the control rig of it's own are in separate files. This makes export to game engines more easy and predictable. You have one file with your model which is used as a file reference for the rig maya scene. Rig has FK/IK switch feature but it comes without FKIK match script.
Nov 12, 2019 Ekleme Tarihi
May 19, 2022 son Güncelleme

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