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İç AC 3D model

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İç AC royalty-free 3d model - Preview no. 1
İç AC royalty-free 3d model - Preview no. 2
İç AC royalty-free 3d model - Preview no. 3
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İç AC royalty-free 3d model - Preview no. 5
İç AC royalty-free 3d model - Preview no. 6
İç AC royalty-free 3d model - Preview no. 1
İç AC royalty-free 3d model - Preview no. 2
İç AC royalty-free 3d model - Preview no. 3
İç AC royalty-free 3d model - Preview no. 4
İç AC royalty-free 3d model - Preview no. 5
İç AC royalty-free 3d model - Preview no. 6
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Kutunun dışında çalışır
48 ziyaret
Luchador

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler573
  • Tepe Noktaları633
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
5 MB

default_scanline
interiorac_2015_max.zip
FBX
(.fbx)
5 MB

interiorac_fbx.zip
OBJ
(.obj)
5 MB

interiorac_obj.zip

Açıklama

Interior Air Conditioner is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • interiorac || Geometry || Bokshelf and books combined: • 1124 Total Tris • 573 Total Polys • 633 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:32'' x L:6'' x H:20'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 04, 2019 Ekleme Tarihi
Feb 20, 2022 son Güncelleme

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