-->
建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
已加入书签
书签已删除

室内空调 3D模型

0
室内空调 royalty-free 3d model - Preview no. 1
室内空调 royalty-free 3d model - Preview no. 2
室内空调 royalty-free 3d model - Preview no. 3
室内空调 royalty-free 3d model - Preview no. 4
室内空调 royalty-free 3d model - Preview no. 5
室内空调 royalty-free 3d model - Preview no. 6
室内空调 royalty-free 3d model - Preview no. 1
室内空调 royalty-free 3d model - Preview no. 2
室内空调 royalty-free 3d model - Preview no. 3
室内空调 royalty-free 3d model - Preview no. 4
室内空调 royalty-free 3d model - Preview no. 5
室内空调 royalty-free 3d model - Preview no. 6
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
48 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形573
  • 顶点633
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
5 MB

default_scanline
interiorac_2015_max.zip
FBX
(.fbx)
5 MB

interiorac_fbx.zip
OBJ
(.obj)
5 MB

interiorac_obj.zip

描述

Interior Air Conditioner is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • interiorac || Geometry || Bokshelf and books combined: • 1124 Total Tris • 573 Total Polys • 633 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. • Approximate dimensions: W:32'' x L:6'' x H:20'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Source Engine • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, normal, gloss and ambient occlusion (AO) maps • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 04, 2019 添加日期
Feb 20, 2022 最后更新

评测

此产品当前没有评测。
为什么不做第一个评测者呢?