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3D models on TurboSquid

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2018路虎揽胜Velar 3D模型

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2018路虎揽胜Velar royalty-free 3d model - Preview no. 1
2018路虎揽胜Velar royalty-free 3d model - Preview no. 2
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HKV Studios

规格

  • 几何polygonal_quads/tris
  • 多边形215,990
  • 顶点234,733
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)
135 MB

2018_Land_Rover_Range_Rover_Velar_3DS.zip
FBX
(.fbx)
262 MB

2018_Land_Rover_Range_Rover_Velar_FBX.zip
OBJ
(.obj)
242 MB

2018_Land_Rover_Range_Rover_Velar_OBJ.zip
3ds Max
(.max)
41 MB

corona 5.0
2018_Land_Rover_Range_Rover_Velar_MAX_CORONA.zip
Maya
(.ma)
34 MB

vray 3.10.01
2018_Land_Rover_Range_Rover_Velar_MB_VRAY.zip
Maya
(.ma)
30 MB

maya_software
2018_Land_Rover_Range_Rover_Velar_MB.zip
3ds Max
(.max)
34 MB

default_scanline
2018_Land_Rover_Range_Rover_Velar_MAX_STANDARD.zip
Cinema 4D
(.c4d)
27 MB

default_scanline
2018_Land_Rover_Range_Rover_Velar_C4D.zip

描述

High detailed 3D model of 2018 Land Rover Range Rover Velar with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Two MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 250x250px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials in 3ds Max, Corona 3.0 or higher is needed - MB file can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 215,990 faces and 234,733 vertices MeshSmooth iteration 1: 861,590 faces and 900,579 vertices MeshSmooth iteration 2: 3,446,360 faces and 3,523,471 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 215,990 faces and 234,733 vertices Subdivision iteration 1: 861,590 faces and 900,579 vertices Subdivision iteration 2: 3,446,360 faces and 3,523,471 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 215,990 faces and 234,733 vertices Subdivision iteration 1: 1,077,580 faces and 1,135,312 vertices Subdivision iteration 2: 3,662,350 faces and 3,758,204 vertices FBX and OBJ formats (3 files included for each format): low: 215,990 faces and 234,733 vertices medium: 861,590 faces and 900,579 vertices high: 3,446,360 faces and 3,523,471 vertices 3DS format (3 files included): low: 429,610 faces and 277,454 vertices medium: 1,723,180 faces and 989,362 vertices high: 6,892,720 faces and 3,751,950 vertices

Sep 28, 2020 添加日期
Feb 09, 2025 最后更新

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