2018 Land Rover Range Rover Velar 3D Model
Specifications
- Geometrypolygonal_quads/tris
- Polygons215,990
- Vertices234,733
- TexturesYes
- RiggedNo
- AnimatedNo
- 3D Printable ReadyNo
- Game Ready (low poly)No
- UV MappedYes
- Unwrapped UVsmixed
Description
High detailed 3D model of 2018 Land Rover Range Rover Velar with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Two MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 250x250px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials in 3ds Max, Corona 3.0 or higher is needed - MB file can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 215,990 faces and 234,733 vertices MeshSmooth iteration 1: 861,590 faces and 900,579 vertices MeshSmooth iteration 2: 3,446,360 faces and 3,523,471 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 215,990 faces and 234,733 vertices Subdivision iteration 1: 861,590 faces and 900,579 vertices Subdivision iteration 2: 3,446,360 faces and 3,523,471 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 215,990 faces and 234,733 vertices Subdivision iteration 1: 1,077,580 faces and 1,135,312 vertices Subdivision iteration 2: 3,662,350 faces and 3,758,204 vertices FBX and OBJ formats (3 files included for each format): low: 215,990 faces and 234,733 vertices medium: 861,590 faces and 900,579 vertices high: 3,446,360 faces and 3,523,471 vertices 3DS format (3 files included): low: 429,610 faces and 277,454 vertices medium: 1,723,180 faces and 989,362 vertices high: 6,892,720 faces and 3,751,950 vertices
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