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2020年奥迪Q7 3D模型

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2020年奥迪Q7 royalty-free 3d model - Preview no. 1
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HKV Studios

规格

  • 几何polygonal_quads/tris
  • 多边形249,435
  • 顶点282,702
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)
206 MB

2020_Audi_Q7_3DS.zip
FBX
(.fbx)
367 MB

2020_Audi_Q7_FBX.zip
OBJ
(.obj)
349 MB

2020_Audi_Q7_OBJ.zip
Cinema 4D
(.c4d)
90 MB

default_scanline
2020_Audi_Q7_C4D.zip
3ds Max
(.max)
98 MB

default_scanline
2020_Audi_Q7_MAX_STANDARD.zip
Maya
(.ma)
95 MB

maya_hardware 2.0
2020_Audi_Q7_MB.zip
3ds Max
(.max)
87 MB

corona 5.0
2020_Audi_Q7_MAX_CORONA.zip

描述

High detailed 3D model of 2020 Audi Q7 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 26 textures, which vary in resolution from 796x33px to 4323x4323px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 249,435 faces and 282,702 vertices MeshSmooth iteration 1: 996,905 faces and 1,062,633 vertices MeshSmooth iteration 2: 3,987,620 faces and 4,117,435 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 249,435 faces and 282,702 vertices Subdivision iteration 1: 996,905 faces and 1,062,633 vertices Subdivision iteration 2: 3,987,620 faces and 4,117,435 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 249,435 faces and 282,702 vertices Subdivision iteration 1: 996,905 faces and 1,062,633 vertices Subdivision iteration 2: 3,987,620 faces and 4,117,435 vertices FBX and OBJ formats (3 files included for each format): low: 249,435 faces and 282,702 vertices medium: 996,905 faces and 1,062,633 vertices high: 3,987,620 faces and 4,117,435 vertices 3DS format (3 files included): low: 498,035 faces and 300,726 vertices medium: 1,993,810 faces and 1,100,027 vertices high: 7,975,240 faces and 4,245,763 vertices

Sep 29, 2020 添加日期
Feb 09, 2025 最后更新

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