2020年奥迪RS Q8 3D模型
规格
- 几何polygonal_quads/tris
- 多边形322,088
- 顶点365,034
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
High detailed 3D model of 2020 Audi RS Q8 with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 6000x6000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 322,088 faces and 365,034 vertices MeshSmooth iteration 1: 1,286,070 faces and 1,372,110 vertices MeshSmooth iteration 2: 5,144,280 faces and 5,314,226 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 322,088 faces and 365,034 vertices Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 322,088 faces and 365,034 vertices Subdivision iteration 1: 1,286,070 faces and 1,372,110 vertices Subdivision iteration 2: 5,144,280 faces and 5,314,226 vertices FBX and OBJ formats (3 files included for each format): low: 322,088 faces and 365,034 vertices medium: 1,286,070 faces and 1,372,110 vertices high: 5,144,280 faces and 5,314,226 vertices 3DS format (3 files included): low: 641,894 faces and 427,274 vertices medium: 2,572,140 faces and 1,501,469 vertices high: 10,288,560 faces and 5,653,751 vertices
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