- A scene representing an airplane hangar, made out of 120242 polygons in total (only quads and triangles);
- All of the 264 models in the scene (some may be replicated two times or more) are fully unwrapped, no overlapping, with one exception- the hangar's frames;
- There are 353 textures in total, between 2048/2048 and 8192/8192 pixels in size, with an average of three textures per one model: diffuse, reflection and normal;
- The 3d Max scene's sun orientation is linked with the god rays lights, so by moving the sun around, the rays of light that are coming through the skylights will move accordingly;
- The naming convention of the textures is exactly the same with the models and their material names in the 3d scene, in case of model repetition, an underscore _1, _2, _ ... is added to the model's name;
- All of the objects have their sizes reset to 100, and the objects touching the ground have their "move" z axis set to zero;
- The models respect their real-life sizes, and the names, brands and logos are fictive.