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装甲卡车-游戏就绪 3D模型

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MeshMagnet

规格

  • 几何polygonal
  • 多边形30,199
  • 顶点61,652
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

描述

Game Ready Armored Truck, similar to the Dunbar security truck... Comes equipped with both interior and exterior textures. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine. Display images were rendered in Marmoset Toolbag. Normal maps were baked from a high poly model. Includes the following 3d file types: Max 2014 file Maya 2014 file .FBX 2014 .OBJ 2014 and separate Exterior, Interior and Glass .OBJ files. Marmoset 2 file. Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4): 4096x4096 exterior diffuse 4096x4096 exterior ambient occlusion 4096x4096 exterior base color 4096x4096 exterior gloss 4096x4096 exterior metalness 4096x4096 exterior normal (-y) 4096x4096 exterior roughness 4096x4096 exterior specular 4096x4096 exterior wire frame 2048x2048 glass diffuse 2048x2048 glass base color 2048x2048 gloss 2048x2048 metalness 2048x2048 normal (-y) 2048x2048 roughness 2048x2048 specular 4096x4096 interior diffuse 4096x4096 interior ambient occlusion 4096x4096 interior base color 4096x4096 interior gloss 4096x4096 interior metalness 4096x4096 interior normal (-y) 4096x4096 interior roughness 4096x4096 interior specular 4096x4096 interior wire frame Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop. UV's are mostly flat with a few pieces overlapping where necessary. Units are Metric. Game Ready!
Sep 13, 2020 添加日期
Mar 02, 2022 最后更新

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