被烧死的僵尸 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形27,437
- 顶点28,212
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
Burned Zombie Character
A Game - Ready lowpoly Zombie Character with PBR (Physical Based Rendering) 8K Textures.
Character was rendered in 3dsmax with Art Render that support PBR textures.
PBR ist a new standard in games and rendering
Package contains:
1. 3dsmax -----------------------------------------------------
- Rigged&Skinned Chracter in 3dsmax
- Rig done with biped and Skin
- Biped supports BIP mocap data
- Ready to Render 3dsmax2017 scene
with Art Render Setup using PBR textures.
-Ground Island the character stand on, only for presentation reasons and is separate object that can be removed if you don't need it. Island polycount is not included in polycount showed in info .Here additional Info for you :
Zombie Character :
Polys: 27.435
Tris: 53.742
Verts : 28.212
Ground Island (character stand on):
Polys 7.280
Tris 14.523
Verts 7.309
2. Textures-------------------------------------------------------------
- 8192 x 8192 High detail textures for Character
- 4096 x 4096 for Ground Island
- Types are
Albedo (Color)
Normal
Roughness
Metallness
Opacity (for destroyed Cloth)
AO (Ambient Oclussion)
- Complete Character on one UV Layout (exclude Ground Island)
- Format TGA( uncomressed) and same textures in JPG ( just in case you need more performance)
- Professional UV Layout for Texture Space using
3. Marmoset-------------------------------------------------------------
Package contains also Marmoset Toolbag scene with Character, shader setup and assigned textures. Same textures like in 3dsmax are used..
3. FBX 2013------------------------------------------------------------
Exported Character with bones in FBX Format 2013
Have fun! :)
Apr 05, 2022
添加日期
Apr 05, 2022
最后更新
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