洞穴2 3D模型
规格
- 几何polygonal
- 多边形20,606
- 顶点11,112
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnone
描述
HIRES MODEL OF A CAVE >>> Scene Information - the scene is prepared for vray - the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!! - the scene uses Linear Workflow - all maps are included - all previews are renderoutputs - the scene is modelled in [cm] - the main preview images shows the scene with some post effects - polies in viewport: 20606 - polies for rendering: 1091102 >>> Geometry - the stack of the cave is still available. - use the TS iterations to define the polycount; for performance keep the viewport iteration low - the Stones are lores resolution and scattered using the plugin Multiscatter - the stones are scattered with 2 Multiscatter objects - all objects are named and organized with layers - the cave is ~120m deep >>> Materials - all maps are included - use asset tracking to point to the maps folder - all materials are named >>> Lightsetup - the scene uses a vraysun with vraysky and a vraycamera - several vraylights inside the cave light up the cave - change color and intensity as you like - the scene is set up for LWF - you can open the scene and render to receive the very same result as shown in the preview images. >>> Formats - the native format is 3dsmax Design 2013. It was down-saved for 3dsmax 2010. >>> please check out my catalogue for more landscape models >>> if you like my models I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.
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