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洞穴洞穴 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
13 访问量
Marc Mons

规格

  • 几何polygonal_quads/tris
  • 多边形395,663
  • 顶点483,409
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

160 MB

Composition.psd
Cinema 4D
(.c4d)
767 MB

other 2018
CaveCavern.zip
3ds Max
(.max)
767 MB

other 2017
CaveCavern.zip
FBX
(.fbx)
767 MB

CaveCavern.zip
OBJ
(.obj)
767 MB

CaveCavern.zip
Maya
(.ma)
767 MB

mentalray 2016
CaveCavern.zip

描述

Modeled with Autodesk Maya 2016 using polygons. With materials and textures. All the objects parent and group correctly. Reduce o eliminated grass if you want much less polygons count. Mental Rays Mia Material X is used for all objects in the scene. The file called ' render ' is to render like the first imatge with Maya Mental ray. For best results add a render occlusion on it. Formats mb,, fbx, obj, cinema4d and 3dmax. These formats with basic materials and textures. I also give you the psd file for the sky composition. Thanks for your support.
Nov 14, 2019 添加日期
Feb 06, 2020 最后更新

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