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压缩机 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
2 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形6,709
  • 顶点7,698
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

3ds Max
(.max)
82 MB

default_scanline
compressor_2018_max.zip
OBJ
(.obj)
82 MB

compressor_obj.zip
FBX
(.fbx)
84 MB

compressor_fbx.zip
FBX
137 MB

compressor_highpoly.zip
FBX
52 MB

specular_gloss_textures.zip
FBX
400 MB

sp_compressor.zip
FBX
28 MB

additional_texture_maps.zip
FBX
47 MB

ue4_textures.zip
FBX
50 MB

unity_textures.zip

描述

Compressor is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included. ||SPECS|| || Geometry || Geometry count: -6709 polys -12659 tris -7698 verts No n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (centimeters) Dimensions: 616cm x 353cm x 329cm Tested in Marmoset Toolbag 3 (see renders) Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2018 || Textures || 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup. Textures designed for physically based rendering (PBR) Textures in .png format Model texture paths are stripped I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter. ++ BONUS ++ The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx) * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Nov 11, 2019 添加日期
Dec 06, 2021 最后更新

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