饼干怪物索具 3D模型
0
规格
- 几何polygonal_quads only
- 多边形4,348
- 顶点2,176
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射No
- 未封装UVunknown
描述
Cookie Monster Character Made with 3D Studio Max 8
Cookies Monster is rigged in 3D Studio Max version:
Pevis, spine, legs, arms, mouth, hands, head, fingers
All the objets visible on the presentation picture are present in in folowing formats : Max 8, Obj, , 3ds :
-Cookie Monster
-Room
-table
-Chair
-Coockies
-Plate
Cookie Monster hairs are obtained with the modifier "Hair and Fur" in 3D Studio Max Version (stadard tool).
The hairs have been converted into mesh, to add them to the exchange formats (Obj and FBX) the 3DS can not handle the number of polygons hair.
Note that the mesh of hairs are included in Max version too.
Textures and materials are included into each archive.
Example of hairs obtained with modifier "hair and fur" : Image #2
Example of Converted into mesh : Image #3
A readme file is included to explain how use correctly
the modifier hair and fur.
Cookies Monster is rigged in 3D Studio Max version:
Pevis, spine, legs, arms, mouth, hands, head, fingers
All the objets visible on the presentation picture are present in in folowing formats : Max 8, Obj, , 3ds :
-Cookie Monster
-Room
-table
-Chair
-Coockies
-Plate
Cookie Monster hairs are obtained with the modifier "Hair and Fur" in 3D Studio Max Version (stadard tool).
The hairs have been converted into mesh, to add them to the exchange formats (Obj and FBX) the 3DS can not handle the number of polygons hair.
Note that the mesh of hairs are included in Max version too.
Important FBX and UnityPackage files are RIGGED too
All object are quad only, the mesh is clean and perfect for games.Textures and materials are included into each archive.
Example of hairs obtained with modifier "hair and fur" : Image #2
Example of Converted into mesh : Image #3
A readme file is included to explain how use correctly
the modifier hair and fur.
Aug 06, 2020
添加日期
Aug 26, 2021
最后更新
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