科林斯头盔 3D模型
0
规格
- 几何polygonal_quads only
- 多边形19,394
- 顶点20,432
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
CORINTHIAN HELMET
Revised : June 2021
This is a model of an antique Greek Corinthian helmet with Liner from around 500 BC. The Corinthian helmet originated in ancient Greece and took its name from the city-state of Corinth. It was a helmet made of bronze.
|| USAGE ||
The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc.
This model is suitable for games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.
Model is built to real-world scale. 1 unit equals 1cm
|| GENERAL ||
The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
Model is built to real-world scale. 1 unit equals 1cm
Scene objects are organized by layers / groups / selection sets
Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.
NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.)
|| SPECS ||
This model contains 3 separate objects and a backplane
This model contains 19394 polygons (Quads)
Polycount:
Male Bust: 13192
Helmet: 4678
Liner: 1416
Background: 108
|| TEXTURES & SHADERS||
3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)
3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format 4096 x 4096 pixel resolution. (Liner 2048 x 2048)
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
All textures are handpainted.
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
Revised : June 2021
This is a model of an antique Greek Corinthian helmet with Liner from around 500 BC. The Corinthian helmet originated in ancient Greece and took its name from the city-state of Corinth. It was a helmet made of bronze.
|| USAGE ||
The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc.
This model is suitable for games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.
Model is built to real-world scale. 1 unit equals 1cm
|| GENERAL ||
The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
Model is built to real-world scale. 1 unit equals 1cm
Scene objects are organized by layers / groups / selection sets
Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.
NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.)
|| SPECS ||
This model contains 3 separate objects and a backplane
This model contains 19394 polygons (Quads)
Polycount:
Male Bust: 13192
Helmet: 4678
Liner: 1416
Background: 108
|| TEXTURES & SHADERS||
3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)
3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format 4096 x 4096 pixel resolution. (Liner 2048 x 2048)
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
All textures are handpainted.
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
Nov 30, 2019
添加日期
Aug 06, 2021
最后更新
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