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3D models on TurboSquid

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撬棒 3D模型

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Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形898
  • 顶点683
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
25 MB

crowbar_obj.zip
FBX
(.fbx)
25 MB

crowbar_fbx.zip
3ds Max
(.max)
25 MB

default_scanline
crowbar_2013_max.zip
3ds Max
(.max)
25 MB

default_scanline
crowbar_2010_max.zip

描述

Crowbar is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) || Geometry || • 1362 Total Tris • 898 Total Polys • 683 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:43'' x L:4'' x H:30'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag • Tested in the UDK • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 2048x2048 diffuse, specular, gloss and normal textures • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Apr 24, 2018 添加日期
Nov 17, 2021 最后更新

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