基于FACS的面部钻机 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形39,231
- 顶点44,823
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
==Facial Rig based on FACS==
This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.
Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.
Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.
Face texture TGA files:
Diffuse 4k
Specular 4k
Normal 4k
Ambient Occlusion 4k
Displacement 2k
The custom DirectX11 Shader is also included in Zip file.
You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
Sep 28, 2020
添加日期
Aug 12, 2021
最后更新
评测
此产品当前没有评测。
为什么不做第一个评测者呢?


















