FACSに基づく顔面リグ 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形39,231
- 頂点44,823
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
==Facial Rig based on FACS==
This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.
Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.
Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.
Face texture TGA files:
Diffuse 4k
Specular 4k
Normal 4k
Ambient Occlusion 4k
Displacement 2k
The custom DirectX11 Shader is also included in Zip file.
You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
Sep 28, 2020
追加日
Aug 12, 2021
最後の更新
レビュー
この商品のレビューはまだありません。
氷を砕いた最初の人になろう。


















