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逃生梯 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
16 访问量
Andrey Petrov

规格

  • 几何polygonal_quads/tris
  • 多边形2,000
  • 顶点2,000
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

FBX
(.fbx)
17 MB

FLadder_fbx.zip
3ds Max
(.max)
17 MB

default_scanline
FLadder_max.zip
(.upk)
80 MB

FLadder_ue4.zip

描述

Highly detailed photorealistic low polygonal model of fire escape ladders. Ideal for use both in renders and game engines like Unreal engine, Unity, Cryengine. Geometry: You can use the model for buildings of any height, because it has two modular parts. Any parts has two LODs. The model was created so, that you don't have to use two-sided material. Bottom part LOD0 - 1882 Tris Bottom part LOD1 - 840 Tris Bottom part LOD2 - 256 Tris Middle part LOD0 - 2026 Tris Middle part LOD1 - 794 Tris Middle part LOD2 - 284 Tris Textures: Uses one texture set 1024x512 for all meshes. Diffuse Alpha Normal map Roughness The atlas contains elements to create small fences and modify the fire ladder. Extra meshes with textures: Sidewalk Wall Wall_B Wall_corner Wall_cornerB All textures created for unreal engine 4, for other engines and renders you may need to invert green channel of normal map and adapt roughness map. Images rendered in Unreal Engine 4 Archive "FLadder_ue4" contains render level with render settings! For proper render of graffity you have to switch on "DBuffer Decals" in Project Settings -> Lighting For use in Unreal engine: For save all paths you have to put files from archive "FLadder_ue4" to content folder of your Unreal project and after that move the meshes and textures to necessary folder in Unreal Editor.
Oct 20, 2019 添加日期
Aug 03, 2021 最后更新

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