Its quite an intriguing genre, post apocalypse. It has such an imposing nature and inherent discomfort that since the beginning of story telling weve shared notions of what comes after utter ruin. The inspiration here was mostly academic, though a gas mask scene has always been on my aspiration list. Ive been hard at work trying to unravel composition and texturing; ultimately to have a good foundation on what makes a scene in 3D look smart. A long road ahead but here to celebrate how far Ive come.
Software: Blender 2.79
-This model was made in Blender, and is only meant to work in Blender. As such some features may not be included in 3ds Max, Maya, or any other 3D Software.