吉列融合剃刀 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形14,536
- 顶点15,398
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Gillette Fusion Razor
This is a razor I own, that I wanted to recreate in 3D as a challenge for myself. It's been used a bit, so it's not supposed to look brand spanking new. Since this was my only object in the scene I wasn't too concerned about the polycount.
I made it using Autodesk Maya 2013 and Photoshop CS5.
The included textures were created in Photoshop.
I used mia_material_x_passes(mental ray shader) for most shaders. For the render I used an HDRI I found online, which is NOT included.
For the .FBX file format the shaders would not export. However it did keep the object sets compared to an .obj that only exports it as one object.
I don't really know my way around 3ds Max that well, so I would probably do more harm than good if I tried setting up the shaders in max.
This model wasn't intended to be subdivided or turbosmoothed. If that is something you require, some cleanup will be needed. Primarily adding edge loops to retain hard edges.
Enjoy!
Oct 03, 2019
添加日期
Aug 25, 2021
最后更新
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