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直升机 3D模型

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Cyber Sculpture

规格

  • 几何polygonal_quads/tris
  • 多边形42,867
  • 顶点27,071
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnone

格式和文件

3ds Max
(.max)
4 MB

default_scanline
helicopter.max
FBX
(.fbx)
2 MB

helicopter.FBX
FBX

altitude.jpg
FBX

AMP.jpg
FBX

black.jpg
FBX

blackbump.jpg
FBX

blue.jpg
FBX

clock black.jpg
FBX

darkgreen.jpg
FBX

darkgrey.jpg
FBX

direction.jpeg
FBX

fuel.jpg
FBX

Lakerem.jpg
FBX

lightgrey.jpg
FBX

radar1.jpeg
FBX

red.jpg
FBX

roll.jpg
FBX

rpm.jpg
FBX

seatcanvasrdark.jpg
FBX

speed.jpg
FBX

worldmap.jpg

描述

The model of the futuristic hybrid helicopter with rotors powered by 2 electrical motors and the place for the generator on the top between engines. we decided to keep the model within reasonable gaming size so the generator itself as a hidden object, was not modelled. This model is scaled for an average humanoid type model between 160-190 cm tall. We have designed it to be logical from an engineering point of view and simple for animators. Almost all the textures are handmade. The rotors turn, engines tilt, doors open and handles on the doors turn. All buttons on the control and on the dashboard can be animated as well, not speaking about boxes between seats, these can be opened also. The windshield wipers turns as well . The dashboard itself has the most important gauges, all of them evidently animatable and are not just a dead texture map. For transforming please use local axises. It's very easy to change the map of the GPS navigator, just change the map in the material slot. currently it's just a world map. Objects in the scene are correctly linked and are linked to the main object - the helicopter itself. The objects in the scene do not support additional subdivision (turbosmooth or meshsmooth). The object is organised into layers. The helicopter was made in 3DS Max 2019, standard materials, scanline renderer, exported as FBX, tested as an asset in Unity (please, see the screenshot ). All materials are standard. Previews are rendered without lights and without post production. Please put all files into the same folder. Depending on the application and the file format you may need to reassign textures used in materials. Thank you and enjoy :)
May 24, 2020 添加日期
Feb 26, 2022 最后更新

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