地狱战士头骨 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形11,458
- 顶点11,508
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Seleton Head with horns
Suitable for use in realtime games,broadcast, high-res film close-ups, advertising, design visualization, etc.
Polycount total:
Poly 11458
Verts 11508
Tris 22782
Polycount Horns
Poly 688
Verts 704
Tris 1376
Polycount Skull
Poly 10770
Verts 10804
Tris 21406
You have 2 file for each object with different file format:
Materials and Bitmap texture files named descriptively.
This model contains 2 obj
Skull:
Textures Skull:
1.Skull Diffuse 1 2048x2048
2.Skull Diffuse 2 2048x2048
3.Skull Specular Specular 2048x2048
4.Skull Specular Gloss 2048x2048
5.Skull Normal 2048x2048
6. PSD format with uv maps and base color for skull and teeth in format png
Horns:
You may need to flyp Y(green channel ) on normal map for best resoults
Textures Horn:
1.Horn Diffuse 1 2048x2048 .tga
2.Horn Diffuse 2 2048x2048 .tga
3.Horn Diffuse 3 2048x2048 .tga
4.Horn Diffuse 4 2048x2048 .tga
5.Horn Specular 2048x2048 .tga
6.Horn Gloss 2048x2048 tga
7.Horn Normal 2048x2048 .tga
File format:
.max 2012 ,2013,2014,2015(Native Format)
.obj
.FBX
.3DS
No special plug-ins needed to use this product
Units used - centimeters
Base of model at 0,0,0
The entire model is subdivided
Clean topology. No poles. No N-Gons.
Dorondei Gabriel Andrei
Oct 15, 2019
添加日期
Mar 17, 2023
最后更新
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