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常春藤丛 3D模型

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免版税许可所有扩展用途
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alaskandesign

规格

  • 几何polygonal
  • 多边形452
  • 顶点1,062
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

3ds Max
(.max)

default_scanline
IvyTop_.max
3ds Max
(.max)

default_scanline
HangingIvy_.max
3DS
(.3ds)

HangingIvy.3DS
FBX
(.fbx)

HangingIvy.FBX
OBJ
(.obj)

HangingIvy.obj
3DS
(.3ds)

IvyTop.3DS
FBX
(.fbx)

IvyTop.FBX
OBJ
(.obj)

IvyTop.obj
(.unknown)

HangingIvy_mat.mat
(.unknown)

IvyTop_mat.mat
(.unknown)

IvyClumps_Documentation.txt
(.unknown)
2 MB

IvyClumps.zip

HangingIvy.mtl

IvyTop.mtl
222 MB

Unity Prefab Vines.avi

ivyTop_normals.png

ivyTop_diffuse.png

ivyTop_ao.png

ivyTop_alpha.png

ivy_normals.png

ivy_diffuse.png

ivy_ao.png

ivy_alpha.png

描述

Contents: * Two low poly mesh files. *** Each has 3 levels of detail. *** Poly and vert count listed includes all levels of detail for both meshes. * Materials for each * 4 texture maps for each Meshes can be combined to create more complex clusters of vines. The zip file contains all the files and is organized into three folders: * Exports * Materials * Textures ************* * Exports * ************* Contains exported meshes and .fbms and .mtls associated with exported .fbx and .obj files Mesh file types include: 3dsMax scene file .3DS .FBX .OBJ Each mesh file contains three levels of detail. *HangingIvy ** HangingIvy00_LOD00 : 112 tris ** HangingIvy00_LOD01 : 32 tris ** HangingIvy00_LOD02 : 8 tris *IvyTop ** ivyTop_LOD00 : 376 tris ** ivyTop_LOD01 : 168 tris ** ivyTop_LOD02 : 136 tris *************** * Materials * *************** Contains 3ds Max material libraries. Each of these files includes a standard material as well as an optional, alternative mental ray material. The mental ray renderer must be active in the Render Settings dialog in order to view the mental ray materal If using .fbx or .obj files, standard materials should automatically be included on import. If using .3ds or .max, you may need to open the material libraries into the material/map browser to add them to the mesh. * HangingIvy_mat ** ivy_mat ** ivy_mat_mr * IvyTop_mat ** ivyTop_mat ** ivyTop_mat_mr ************** * Textures * ************** Contains diffuse, alpha, normal, and ambient occlusion maps. The ambient occlusion map is only used in the mental ray material. HangingIvy Textures * ivy_alpha : alpha map * ivy_ao : occlusion map * ivy_diffuse : diffuse/color map * ivy_normals : normal map IvyTop textures * ivyTop_alpha : alpha map * ivyTop_ao : occlusion map * ivyTop_diffuse : diffuse/color map * ivyTop_normals : normal map
Jul 30, 2020 添加日期
Mar 10, 2022 最后更新

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