A Rigged low polygons character
This number is great for game you can also optimized more
Created in 3dsmax 2016 it also work with 2015 2014 and 2013 Versions
The topology is optimized for better animation result
Also facial topology is optimized for facial feature and expression.
The character is rigged using Bone system and skin modifier
This character has uv
Cloth t-shirt pants and hair