男脸(索具) 3D模型
1
规格
- 几何polygonal_quads/tris
- 多边形156,663
- 顶点402,059
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
Male Face (Rigged)
==FEATURES==
-Real World Scale (H 12.7 inches, W 6.8 inches, D 10.1 inches)
-Displacement map for extreme detail
-Clean edge-loop based topology
-Light set up ready to Render
FACE
-Rigged Face with GUI
-Facial Blend shapes (Open Mouth, Smile, Frown, Left Eye Close, Right Eye Close)
-UV Mapped and Textured
HAIR
-Polygon Hair - No Plugins Required
EYES
-eye aim right
-eye aim left
-eye aim both
-pupil dilation right
-pupil dilation left
-iris color picker: green/blue/brown
Cornea material has a scientifically accurate index of refraction to create the most realistic eye possible
MOUTH
Teeth contain roots and are individually selectable and named properly.
==SUPPORT==
-Contact the author via 'Support Ticket' for any questions
-This model will be updated upon request
==POLY COUNT==
Head: (1512 polys/ 1587 verts)
Top Gums (608 Polys / 610 verts)
Top Teeth (2624 Polys / 2656 verts)
Bottom Teeth (2656 Polys / 2688 verts)
Bottom Gums (258 Polys / 260 verts)
Tongue (120 Polys / 122 verts))
Eyes: (1690 polys / 1702 verts)
Hair: (147129 polys / 392344 verts)
==Texture Maps==
Body_Color.tif (4096x4096) 196 MB
Body_Displacement.tif (4096x4096) 32 MB
EyeIris_Color.jpg (2048x2048) 1.85MB
EyeIris_Color_Blue.jpg (2048x2048) 1.61MB
EyeIris_Color_Brown.jpg (2048x2048) 1.38MB
EyeSclera_Color.tif (2048x2048) 12MB
GumsBottom_Color (2048x2048) 12 MB
Gums Bottom_Displacement (2048x2048) 8 MB
GumsTop_Color (2048x2048) 12 MB
GumsTop_Displacement (2048x2048) 8 MB
ImageBasedLighting (2048x1024) 6 MB
TeethBottom_Color (2048x2048) 12 MB
TeethBottom_Displacement (2048x2048) 8 MB
TeethTop_Color (2048x2048) 12 MB
TeethTop_Displacement (2048x2048) 8 MB
Tongue_Color (2048x2048) 12 MB
Tongue_Displacement (2048x2048) 8 MB
==Rendering==
This model is set up to automatically be subdivided to proper division at render time.
Clean File paths are setup to allow no hassle setup.
-ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.
Nov 12, 2021
添加日期
Nov 12, 2021
最后更新
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