Blender中的Map001生物群落 3D模型
0
规格
- 几何subdivision
- 多边形1,000,000
- 顶点1,000,000
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射No
- 未封装UVunknown
描述
The scene sketches a territory of biomes, where more than 10 environments are assembled and mixed together.
The intent is to simulate a typical 3D game map.
In add, you can use it to create an infinity of your own personal scenes, as well as wonderful animations of flyovers.
Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
Notes: The scene include 3 simple terrains, modeled in Gaea, assembled in World Creator 2 and texurized and populated in Blender (Render Cycles).
The terrains was populated with 10+13+3 eco-systems (by ParticleSystems).
All the assets are in blend bundle and not exportable (3 rocks, 2 shrubs, 3 grass patches, 8 trees, 6 palms, 4 cactus).
Packlist: 1 Blender files, 70 alpha-masks (46 for texturing, 26 for particles systems), 12 textures, 3 heightmap (in tif format), 1 readme.pdf.
Mar 28, 2020
添加日期
Aug 03, 2021
最后更新
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