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麦加城 3D模型

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麦加城 royalty-free 3d model - Preview no. 1
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Mousecg

规格

  • 几何polygonal_ngons used
  • 多边形161,505
  • 顶点339,029
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

(.unknown)
3 MB

CURVES.rar
(.unknown)

EXTRA_DATA.rar
3DS
(.3ds)
4 MB

mecca_POLY_3ds.rar
(.unknown)
18 MB

BUILDING_TYPES.rar
(.unknown)
5 MB

mecca_POLY_abc.rar
Cinema 4D
(.c4d)
7 MB

default_scanline
mecca_POLY_C4D.rar
Blender
(.blend)
9 MB

MECCA_BLEND.rar
DXF
(.dxf)
4 MB

mecca_POLY_dxf.rar
Collada
(.dae)
7 MB

mecca_POLY_dae.rar
(.unknown)
4 MB

mecca_POLY_json.rar
(.unknown)

mecca_svg_ai.rar
(.unknown)
5 MB

mecca_POLY_ply.rar
STL
(.stl)
4 MB

mecca_POLY_stl.rar
OBJ
(.obj)
8 MB

mecca_POLY_OBJ.rar
FBX
(.fbx)
13 MB

mecca_POLY_fbx.rar
(.gltf)
21 MB

MECCA_GLTF.rar
(.unknown)
5 MB

TREE.rar
(.usdz)
6 MB

MECCA_USD.rar
146 MB

texture.rar
84 MB

mecca_preview.jpg

描述

Based on July 2021 GIS data. -Clean scene with UV mapped and textured buildings.

Clean Hierarchy with grouped objects according to map type, properly named materials with textures.

Fast loading and rendering scene. All the objects are properly assigned with materials and textures. The scene is built in a simple way, and all are poly objects.

You can easily change the textures of each object including the buildings. Buildings are assigned with 11 textures and you can change them easily.

Trees are not included in the main scene, kindly merge the tree file.

Curve data not included in the main scene, separate file provided.

Extra details including bridge type, tunnels, pipeline, power lines, waterways, boundary etc are included in separate files.

Kindly check the texture folder, you will be surprised!

Download the preview render file first and check the details, especially the area covered. Check all the preview images.

The city is made in c4d, you will get exactly the same render in c4d. However due to exporting limitations some textures may not render as the same in other 3d formats. I tried my best to include all the textures (additional textures also provided) in a separate file. You can reassign the textures easily. The buildings will be the same across all the formats.

This scene contains details of buildings, roads, land details, area details, airport, railway and water details. - Clean scene with properly grouped elements. All objects are properly arranged and added with proper name and materials. For user convenience the scene has proper hierarchy with layers, materials and groups. - Buildings are extracted from real world data. There are random buildings added to some areas where real world data is partially available (missing height details). - Scene include following groups/objects (depending on the original data some parts may be missing)

-AERIALWAY -AEROWAY aerodrome apron taxiway terminal -BARRIER -BOUNDARY -BUILDING random apartments farm hotel house detached residential dormitory terrace houseboat bungalow static_caravan cabin commercial office industrial retail etc. -HIGHWAY motorway trunk primary secondary tertiary unclassified residential motorway_link trunk_link primary_link secondary_link tertiary_link living_street service pedestrian track bus_guideway escape raceway road Paths footway bridleway steps path cycleway construction proposed rest_area

-HISTORIC -LAND USE commercial construction industrial residential retail -MAN MADE bridge

You can easily hide any layer/groups for better visualization. Due to small size and minimum details this scene can be easily loaded. Materials can easily be changed and altered.

Sep 29, 2020 添加日期
Aug 17, 2021 最后更新

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