中世纪剑 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形3,799
- 顶点2,463
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
===================== MEDIEVAL LANDSKNECHT SWORD KATZBALGER ======================
High detailed middle-poly sword with great attention to details, it was the signature blade of the Landsknecht.
Model made in Maya and images rendered in mental ray
........................................................................................................................
POLYCOUNT: 3799 (polygons)
NO NEED TO SMOOTH!
There is no need to smooth model, because of normal map, extracted from extra detailed source, make it look very detailed without any smooth at all.
........................................................................................................................
TEXTURES: 4096x4096 (full resolution) and 1024x1024 JPG files.
PSD files also included with all details in separated layers.
So you can get any final view by chaging this layers and save in any format and resolution.
Texture types:
- Diffuse
- Specular
- Normal
One set of textures used for all parts of sword placed on UV space very tight and sword with 1k textures still looks very well
........................................................................................................................
HIGHPOLY SOURCE
I made this sword from scartch following by museum reference.
High resolution mesh with incredible amount of details in ZBrush format is also included. Polycount approx is 8 millions polygons. Screenshot included.
You can use this for render in ZBrush or for 3D Printing by using 3d Print Exporter(always included in any modern ZBrush version)
........................................................................................................................
NO POSTWORK ON RENDERS
Check larger images for more info.
I always glad to see your feedback.
High detailed middle-poly sword with great attention to details, it was the signature blade of the Landsknecht.
Model made in Maya and images rendered in mental ray
........................................................................................................................
POLYCOUNT: 3799 (polygons)
NO NEED TO SMOOTH!
There is no need to smooth model, because of normal map, extracted from extra detailed source, make it look very detailed without any smooth at all.
........................................................................................................................
TEXTURES: 4096x4096 (full resolution) and 1024x1024 JPG files.
PSD files also included with all details in separated layers.
So you can get any final view by chaging this layers and save in any format and resolution.
Texture types:
- Diffuse
- Specular
- Normal
One set of textures used for all parts of sword placed on UV space very tight and sword with 1k textures still looks very well
........................................................................................................................
HIGHPOLY SOURCE
I made this sword from scartch following by museum reference.
High resolution mesh with incredible amount of details in ZBrush format is also included. Polycount approx is 8 millions polygons. Screenshot included.
You can use this for render in ZBrush or for 3D Printing by using 3d Print Exporter(always included in any modern ZBrush version)
........................................................................................................................
NO POSTWORK ON RENDERS
Check larger images for more info.
I always glad to see your feedback.
Mar 23, 2022
添加日期
Mar 23, 2022
最后更新
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