诺基亚Asha 210 Blue 3D模型
0
规格
- 几何polygonal_ngons used
- 多边形11,683
- 顶点11,549
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnone
描述
HD model of Nokia Asha 210 Blue.It contains all colors. The model is very accurate. I tuned up a scene for this result quite a long time so hope you will like it,
Available in the following file formats:
- 3ds Max with mental ray materials (.max)
- 3ds Max with V-Ray materials (.max)
- 3ds Max with Scanline materials (.max)
- 3D Studio (.3ds)
- FBX (.fbx)
- OBJ (.obj) optimized for:
- Blender
- Cinema 4D
- LightWave
- Maya
- Rhino
- Softimage XSI
- ZBrush
- 3D Model detailed polygonal model.
- Model centered at origin.
- The materials are available in the Max file format with V-Ray, mental ray and Standard (Scanline) materials. All other file formats are mesh only and will require material reapplication.
- High quality textures, perfect for extreme close-ups and high resolution renders.
- The preview images were rendered on 3ds Max 2011 with V-ray 2.0.
- Native format is 3DS Max 9.
- You can easily change all the parts of the object, the stacks are not collapse.
- You can make the Poly count higher by the Meshsmooth level.
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Production Ready
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- Note:. Studio setup is Not included.
- Includes V-Ray materials and textures only in 3ds Max format.
- NOTE: V-Ray is required for the V-Ray 3ds Max scene.
- A file without V-Ray shader is included with standard materials.
- The .3ds and .obj formats are geometry with texture mapping coords. No materials attached.
- Textures format JPEG.
- Model created in 3ds Max 9, Saved as Default Scanline,2009,2010,2011,2012,2013,2014,Maya 2012, Lightwave 9.3,Rhino 4.0And C4D R12 as well.For thumbnails used V-Ray 2.0 renderer
- original file format 3DS Max 9
- big size textures included.
- One *.max file included Standart materials and V-ray 2.0 materials.
- hi-poly model with meshsmooth modifier.
- In formats c4d, 3ds, Maya, obj, fbx, VRML,mental ray - model exported to standard materials (textures), not contain V-ray shaders.In these formats, shaders need to be edited for the new studio for the final rendering.
- All the materials are named.
LightWave Format Polygon : 23068
LightWave Format Vertex : 12802
- Geometry Only Polygonal Ngons Used.
- Model is mainly based on edge-loop mesh topology.
- This 3d model objects and materials have the correct names and stripped the texture paths.
Sep 14, 2018
添加日期
Oct 02, 2022
最后更新
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